Overview

Duration

Duration: October 2024 - January 2025

Role

Product Designer - UX Research, Wireframes, Prototypes, Visuals, Illustration

App's Current Stage

Recently finished testing users with creating goals, completing tasks, and completing goals.

Next Stage

Research and design the screens to help users learn more about nutrition. This is the secondary goal for the app.

Highlights

Ease of Starting Tasks

As soon as users open the app they can create a goal.

1.1 | Home Screen

Celebrating 2 Day Goals

Users will only be able to create 2 day goals. This makes it easier to celebrate their achievements and start building habits.

1.2 | Completing Goals

Wins Not Streaks

The app will focus on the number of goals they have completed.

1.3 | Bones

Prototypes

Live Testing

These are some of the prototypes that were used for testing users.

Problem Statement

Health Priotity

Users want to make to eat healthier to fell better physically and mentally, but their schedules make it a challenge.

Opportunity 1

Quick Way To Start

Users are able to create a goal as soon as they open the app. If they have a goal, they can easily complete a task.

1

Opportunity 2

Easy Goals

Users can create goals that take little to no effort help build habits that compound over time.

2

Opportunity 3

Goals With Friends/Family

Users are asked if they want to invite others when they choose a goal to increase the chances of success.

3

Business Goal

Business Goal

The goal is to encourage users to invite their friends and family to join them in their goals.

Character Branding

Positive and Active

Jimmy is the face of the app. He is branded to be a energetic and always seen being active.

Research Takeaways

1

Busy Schedule

Users find it challenging to create a schedule that works for them. With easy goals, users will be able to slowly work on a schedule one goal at a time.

User Quote

"Life is unpredictable. Some days it's easy and other days there's a lot going on."

2

Want To Be More Consistent

Users have a desire a to build a habit. With 2 day goals, users will develop consistency without adding more stress to their schedules.

User Quote

"I need to be more consistent, but my schedule is hectic."

3

Want To Feel Better

User want to feel better. By completing tasks one day at a time, they will begin to feel better.

User Quote

"I want to be the best version of myself."

design artifacts

3.3 | Information Architecture

3.4 | Intro User Flow

3.5 | Complete Task User Flow

3.6 | Complete Goal User Flow

3.7 | Create A Goal User Flow

3.8 | Watch - Complete Goal User Flow

Testing Findings

1

User Flow Was Simple

Users shared that it was really easy to choose a goal they wanted to do. On average it took less than 20 seconds.

User Quote

"It was pretty easy to choose a goal and get started."

2

Enjoyed The Visuals

Users commented that the visuals made it interesting when interacting with the app.

User Quote

"I like the little dog's interactions."

3

Goals Were Easy

Users found the goals to be pretty easy and not time consuming.

User Quote

"This is something I really need to work on and I could see myself working on it."

conclusion

App Is Easy To Use And Apply

The app is easy to use based on user studies, but it will be more effective when the app is on the apple store to pay users for diary studies to see how consistent they are with the goals they are choosing.